Your city, your club, your colours.
A football manager you run in two minutes — pick the eleven, work the transfer market, and the season plays itself.
The engine runs today. Browser first, Steam to follow.
Two levers. That's the whole job.
Pick the eleven you send out; work the transfer market. Everything else runs itself — quietly deep, deliberately tiny.
You don't play the match. You watch it arrive.
A deterministic engine simulates every fixture — travel, weather and all. Tune in live under the lights, or just catch the full-time score.
Your name's in a real table.
A division of real people, sorted by skill and region, AI clubs filling the rest. Promotion glows green up top; the drop lurks red below.
No two clubs wear the same thing.
Crest, kit and every player face are generated from your club alone. Under the two levers, a real sim hums: form, fatigue, injuries, a live market.
Start in your city's league. See how high it goes.
Finish high and go up; finish low and drop. A permanent home you defend and drag upward, season after season.
Marsk BKfinish second — up to Tier I, and a shot at the Continental.
Silverware beyond the league.
Two-legged ties, aggregate scores and penalty shootouts — plus a Champions-League-style Continental you earn every season. The engine runs today; the wraps land next.
Aggregate3–2 · settled on the road
Your city's waiting for a club.
Awayleg lands in the browser first, Steam to follow. Nothing to sign up for — no email box, no waiting list. Just check back.